The setup is simple on purpose. You need one real, low-stakes problem your organization actually has, split evenly across two small groups, and one invented rule that has nothing to do with the problem's real limitations. The invented rule is the entire point. It is there to force a decision, not to solve a business constraint you already have plenty of.
Step 1: Set the Same Problem, Two Boxes 30 min
Pick a real problem that's genuinely open and low enough stakes that a rough answer from a workshop won't become policy by accident: redesign the internal wiki homepage, name the new internal tool, draft the first line of the onboarding email, sketch a better layout for the team's weekly update. It has to be something your organization would plausibly work on, or the comparison at the end won't feel like it means anything.
Split into two small groups of three to five and give them the identical brief, with one difference:
Group A gets the brief and nothing else: solve the problem, present whatever you come up with. Group B gets the same brief plus the one invented rule, non-negotiable, applied strictly. Both groups get the same amount of time, no more than 20 minutes of working time inside the 30-minute step, so neither group can quietly out-effort the other.
Do not tell either group what the workshop is testing. Frame it as two independent teams tackling the same brief, full stop. If Group B knows the rule is "the point," they'll perform insight instead of actually working inside the constraint, and the comparison in Step 2 will be measuring performance, not the effect you're actually there to show.
Step 2: Compare What Came Out 30 min
Bring both groups back together and have each present in under three minutes, no defending, no explaining what they would have done with more time. Just the output, as it stands.
What tends to happen, reliably enough to build a workshop around, is that Group A's answer looks competent and safe: the first reasonable idea that came to mind, polished a bit, with no strong reason to have picked it over three other equally reasonable ideas nobody has to choose between because nothing forced the choice. Group B's answer looks stranger, more specific, and more clearly theirs, because eliminating the obvious move forced the group to search past it. That is the entire mechanism in one sentence: removing the easy option is what makes people find the interesting one.
Ask both groups directly: "Which output do you think is more distinct? Which would you have predicted, before seeing it?" Most rooms land on Group B without much prompting, and the more useful conversation is the one right after: why. Get the group to name that it wasn't more talent or more effort at the B table, it was the rule doing work the A table didn't have anything doing for them.
Step 3: Commit to Importing One Constraint 20 min
The mistake to avoid here is the same one that sinks most workshop closings: asking people to "apply this thinking going forward." That produces nothing, because nothing specific was committed to. Instead, each person names one real project on their desk right now and one small, artificial constraint they will impose on themselves for the next two weeks, on purpose, with no one asking them to.
Have people read their commitment aloud before the room breaks. Saying it in front of the group who just watched Group B outperform Group A on distinctiveness gives the commitment a kind of social weight that writing it down privately doesn't.
Facilitator Notes
The "That's Not How Real Work Works" Objection
Someone will point out that real projects don't come with an arbitrary rule attached, so the exercise is artificial. It is, on purpose. The response: "You're right, nobody handed you this rule. That's exactly the point. The rule you're missing on your real project isn't missing because none exists, it's missing because nobody, including you, has picked one yet." Don't argue further. Let Step 3 make the point instead.
When a Group Tries to Negotiate the Rule Mid-Exercise
Group B will often ask, ten minutes in, if they can bend the rule "just for this one part." Say no, and say it before the exercise starts, not in the moment, so it isn't a judgment call you're making about their specific idea. The discomfort of not being able to route around the rule is the exercise. Removing it removes the lesson.
Picking a Rule with Real Teeth
A constraint that doesn't actually change anyone's first instinct isn't doing its job. Before running the workshop, sanity-check the rule yourself: would it have ruled out your own first idea for this brief? If not, pick a sharper one.
Create the Conditions. Start at the Table.
Tech CoLab's games are built inside tight, deliberate constraints for exactly this reason. Run the exercise. Run the debrief. See what your team makes when the easy option isn't on the table.